
EchoCityDEMO
A downloadable Experience for Windows
THE CITY SCREAMS. YOU JUST HAVE TO LISTEN.
EchoCity is a narrative-driven audio mystery set in the cyberpunk dystopia of 2084. In a city of eternal rain and corporate holograms, seeing is deceiving. Only the sound is true.
You are Mark "The Ear" Callan, a blind ex-police investigator turned night operator for the Aether Corporation. Sitting in a small radio tower room, surrounded by retro-futuristic oscilloscopes and analog decks, your job is to sort the "noise"—intercepting suspicious signals for the elite.
But tonight, the static hides a secret. On the dead frequency 108.4, you catch a signal that officially shouldn't exist: a girl named Ophelia. She is a "digital ghost"—a fragmented consciousness trapped in the city's radio waves, begging for help before she is erased forever.
Guided by her voice and your own instincts, you must manipulate the equipment to save her... or delete her to survive.
KEY FEATURES
Audio-First Gameplay: Experience a game where your ears are your eyes. Navigate the narrative through sound design: the hum of servers, and the relentless rain of Echo-City.
Tactile Interface: Manually tune frequencies, clear the white noise, and adjust antennas to catch the signal.
Signal Triangulation: Use multiple antenna feeds to pinpoint the exact location of illicit broadcasts within the city sectors.
Noir Atmosphere: Immerse yourself in a dark, cinematic story accompanied by a soundtrack of slow jazz saxophones and low-frequency synth-waves.
"They say the night in Echo-City is quiet. That’s a lie. If you close your eyes and crank up the amplifier, the city screams." — Mark Callan
| Published | 2 days ago |
| Status | Prototype |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (6 total ratings) |
| Author | Sontayo |
| Genre | Visual Novel, Adventure, Puzzle |
| Made with | Godot |
| Tags | Audio, Cyberpunk, Detective, Mystery, Narrative, Noir, Sci-fi, Short |
| Average session | About a half-hour |
| Languages | English, Russian, Ukrainian |
| Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Update: System Upgrade & Precision Tuning1 day ago
- First Transmission: Playable Demo Out Now2 days ago






Comments
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Thank you for playing the Demo! 🎧 Let's talk.
Huge thanks to everyone who downloaded and tried out the first build of EchoCity. Seeing people step into Mark's shoes means the world to me.
Since this is an early Demo, your feedback is incredibly valuable to help me shape the full game. I would love to hear your thoughts:
The Mechanics: How did the manual radio tuning feel? Was it satisfying to clear the noise?
The Atmosphere: Did the sound design immerse you in the cyberpunk world?
Issues: Did you encounter any bugs or moments where you felt lost?
Please leave a comment below with what you liked or what you think needs improvement. Every bit of feedback helps!
Thank you for listening to the signal.
Дякую, що завітали до Ехо-Сіті! Ваша думка важлива.
Дякую кожному, хто завантажив демо та пройшов першу сцену! Для мене дуже важливо почути ваші враження, адже гра все ще в активній розробці.
Напишіть, будь ласка, пару слів у коментарях:
Що вам сподобалося найбільше (атмосфера, механіка радіо, сюжет)?
Що, на вашу думку, варто покращити або змінити?
Буду вдячний за будь-який відгук — критику чи похвалу. Це допоможе зробити повну версію кращою!
In a world where evil exists, is it worth losing everything to fight it?
We play as Mark, a man who perceives the world around him through frequencies. At one point in his life, he decides to help a girl who, by her own account, is the "conscience" of a company that chose money over conscience. The game poses an interesting moral outcome, read between the lines: the author suggests that if you lack conscience, you will resemble people only in appearance.
Regarding the game's strongest aspect so far, I believe it's the atmosphere. The game employs many sound-focused elements, and thanks to this, immersion in the world is impressive. The game emphasizes waves and searching for information through them. Apparently, in the future, we—along with the conscience Mark has acquired—will see a world devoid of that very conscience. Consequently, the main protagonist, about whom little is known, will witness the consequences of all his actions through the girl's lens. The story promises to be intriguing and layered with philosophical subtext.
The author faces a difficult task: to make the world feel real with its core idea and to address all the unresolved questions presented in this prologue.
I wish the author success. This work is worth investing time in.
Wow. Thank you for such a profound reading of the story.
You perfectly captured the core conflict I wanted to convey — that without conscience, we are just hollow shells, no matter how "advanced" the world becomes. The idea that Mark will witness the consequences through Ophelia's "lens" is a beautiful way to put it.
You are right, the task ahead is difficult. Balancing the audio mechanics with this philosophical weight is a challenge, but reading comments like yours gives me a huge boost of motivation to keep pushing and make this world feel real.
Thanks for believing in the project. Mark and Ophelia have a long road ahead. 📻